Episodes
21 minutes ago
Making Plans and Spinning Plates 11-6-24
21 minutes ago
21 minutes ago
On this short episode we contemplate the uncertainty of the world ahead, give a rundown of our experience at GDEX 2024, and lay out a ton of plans for our game development efforts for the first half of 2025.
Opening/Election Handwringing 00:00 - 02:18
GDEX/2025 Event Plans 02:18 - 13:58
Cucumber Updates 13:58 - 17:14
Social Media Sucks Now 17:14 - 22:04
Wrap Up/Closing Thoughts 22:04 - End
Wednesday Oct 09, 2024
Shooting for the Stars 10-9-24
Wednesday Oct 09, 2024
Wednesday Oct 09, 2024
On this tight episode we have some brief game dev updates, talk about our convention plans from now through mid-2025, then talk about Shellcore Command: Remastered, a fun spacefaring flash game remade for the modern era.
Opening/Cucumber Updates 00:00 - 06:34
Shellcore Command: Remastered 06:34 - 20:04
Wrap Up/Closing Thoughts 20:04 - End
Wednesday Sep 11, 2024
An Uncertain Future 9-11-24
Wednesday Sep 11, 2024
Wednesday Sep 11, 2024
On this episode we give Super Cucumber updates as October quickly approaches and anticipate some long-awaited fall weather. Then we talk about Concord's failure to launch, the PS5 Pro and our expectations for the next year of video games.
Opening/Anniversary Ramble 00:00 - 03:46
Cucumber/Personal Updates 03:46 - 15:07
Concord/Live Service Update 15:07 - 29:37
PS5 Pro/Future of Consoles 29:37 - 44:05
Wrap Up/Closing Thoughts 44:05 - End
Wednesday Aug 28, 2024
The Ravages Of Time 8-28-24
Wednesday Aug 28, 2024
Wednesday Aug 28, 2024
On this episode we share some struggles with our increasingly frail bodies, talk about getting involved with a new generation of players, and finish up with a few updates on Super Cucumber.
Opening/Personal Updates 00:00 - 08:18
Cucumber Updates 08:18 - 19:05
Wrap Up/Closing Thoughts 19:05 - End
Wednesday Jul 31, 2024
A More Perfect Union 7-31-24
Wednesday Jul 31, 2024
Wednesday Jul 31, 2024
On this episode we have a few updates on our own game dev efforts, then cover the much-needed unionization efforts finally starting to get traction in the game industry at large.
Opening Chatter 00:00 - 05:15
Cucumber Updates 05:15 - 09:43
Unionization 09:43 - 23:07
Wrap Up/Closing Thoughts 23:07 - End
Wednesday Jul 17, 2024
Pontificating About Platformers 7-17-24
Wednesday Jul 17, 2024
Wednesday Jul 17, 2024
On this episode we take a trip down memory lane with Donkey Kong Country, share our thoughts on a modern classic with Celeste, then check out an upcoming 3D platfomer by trying the Slime 64 demo.
Intro/Opening 00:00 - 02:30
Donkey Kong Country 02:30 - 08:04
Celest 08:04 - 34:28
Brief Hades Tangent 34:28 - 36:13
Slime 64 36:13 - 53:34
Wrap Up/Closing Thoughts 53:34 - End
Wednesday Jul 03, 2024
Return From Pennsylvania 7-3-24
Wednesday Jul 03, 2024
Wednesday Jul 03, 2024
On this episode we get back in the podcast saddle to go over our full experience from the show floor at Too Many Games, then have a few updates for what's next for us with Super Cucumber and beyond!
Intro/Opening 00:00 - 01:49
Too Many Games Thoughts 01:49 - 34:54
Cubicorn Updates/Closing Thoughts 34:54 - End
Wednesday May 15, 2024
Game Pass Was a Mistake 5-15-24
Wednesday May 15, 2024
Wednesday May 15, 2024
On this episode we have a few updates on our game dev progress, then discuss the fallout of the recent layoffs at Xbox Game Studios.
Intro/Opening 00:00 - 01:45
Cucumber Updates 01:45 - 18:45
Xbox Sadness 18:45 - 33:52
Wrap Up/Closing Thoughts 33:52 - End
Wednesday May 01, 2024
A Peek Behind Too Many Games 5-1-24
Wednesday May 01, 2024
Wednesday May 01, 2024
On this episode we sit down with Brandon Celentano from Too Many Games to discuss his experiences working at live game events, curating indie game showcases and so much more!
Intro/Opening 00:00 - 04:12
Convention Conversation 04:12 - 45:32
Wrap Up/Closing Thoughts 45:32 - End
Wednesday Apr 17, 2024
How to Prepare for PAX 4-17-24
Wednesday Apr 17, 2024
Wednesday Apr 17, 2024
On this episode join us and our special guests from Daylight Basement Studio for an in-depth conversation on the planning, logistics and execution of showing an indie game at PAX East.
Intro/Opening 00:00 - 04:12
PAX East: How to PAX Good 04:12 - 53:08
Wrap Up/Closing Thoughts 53:08 - End